We are looking for a talented and experienced Lead Interaction Designer to join our team!

As a Lead Interaction Designer in Nordeus, you be responsible for the quality bar related to Interaction Design across the studio. This includes providing craft leadership to our Game Designers, Interaction Designers, UI artists and Engineers, with whom you will partner to ensure that we deliver great, intuitive and cohesive end-to-end Interaction Design to all our players and on all our games.

You will bring with you a wide toolbox of UX, Design techniques and methods, all of which means that you are quick to articulate, explore, sketch, visualise and prototype end-to-end user flows that focus on a systematic approach that encompasses gesture design and interaction grammar at any stage of the user’s journey.

What you will be doing:

  • Working proactively with nominal supervision to add value to our players’ experiences and advance our Game Designs through the effective use of Interaction Design art and science,
  • Cultivating a ‘show, don’t tell’ design culture that promotes teamwork, the sharing of ideas and techniques, as well as the growth of the Design craft and overall game production value,
  • Applying excellent Interaction Design fundamentals (such as problem definition, usability principles, research, ideation, sketching and prototyping) to deliver a strong set of visualized and cohesive Interaction Design ‘grammars’ appropriate to the release platforms and product roadmap.
  • . . . .

What you should have:

  • 8-10 years of experience in Interaction Design, having delivered world-class and compelling experiences on time and in budget (with at least 3 years working on mobile and/or games)
  • A collaborative mindset that views iteration, transparency and professionalism as the cornerstones of a creative culture, which views constraints as opportunities to innovate.
  • The ability to articulate and present complex concepts in a clear and concise manner, as well as self-motivated, organized and a lifelong learner
  • An excellent working knowledge of Design techniques, Interaction Design (user scenarios, task flows, conceptual models), User Research methods, Information Architecture, and game design. You bring excellent problems solving and ideation skills along with a strong working knowledge of modern interaction design and development strategies. As our studio is a highly iterative and collaborative environment, you are very comfortable pitching concepts and receiving critique every day
  • A Designer’s toolbox that is a rich collection of different methods and techniques that you deploy with ease, starting with pre-production methods and research, through to production and final tuning. These include:
    Great visualization abilities: You must be able to effectively visualize, sketch and prototype your ideas quickly, with and without a computer.
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Beograd, Srbija
Informacione tehnologije ( IT )
1151
4

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